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Mobile App Development iOS

Overview

iOS, which was previously called iPhone OS, is a mobile operating system developed by Apple Inc. Its first release was in 2007, which included iPhone and iPod Touch. iPad (1st Generation) was released in April 2010 and iPad Mini was released in November 2012.

Duration : (50 Hours)

Prerequisites : Knowledge of Object oriented Programming.

Training Highlights : All our trainers have extensive experience in IT Industry and have years of experience in teaching. You will get assistance in resume making and interview preparation.

Course Syllabus

Mobile App Development iOS
  1. Xcode 5
    • iPhone and iPad Device Anatomy
    • iOS Architecture and SDK Frameworks
    • iOS and SDK Version Compatibility
    • Apple iOS Developer Program
    • Tour of the IDE
    • Templates, Projects, and Workspaces
    • Creating a New Project
    • LLVM and LLDB
    • Debug Gauges
    • Asset Management
    • XCTest Testing Framework
    • Continuous Integration and Bots
    • Automatic Configuration
  2. Introduction to Swift
    • Expand Variables, Types, and Control Flow
    • Expand Optional Types
    • Expand Collections
    • Expand Functions and Closures
    • Expand Classes and Structures
    • Expand Enumerations
    • Expand Pattern matching
    • Expand Memory Management
    • Expand Protocols
    • Expand Extensions
    • Expand Generics
    • Expand Operators
    • Expand Error Handling
    • Expand Interop with Objective-C
    • Expand Swift 2.0
  3. Views and Windows
    • The View Hierarchy
    • Containers
    • Controls
    • Text and Web Views
    • Navigation View and Tab Bars
    • Alert Views and Action Sheets
    • Controlling Rotation Behavior
    • View Autosizing
    • Autolayout
  4. Storyboards
    • Adding Scenes
    • Segues
    • Transitions
    • Using in a Tab Bar Application
  5. Table Views
    • Static and Dynamic Table Views
    • Delegates and DataSources
    • Table View Styles
    • Custom Cells
  6. Navigation Based Applications
    • Adding the Root View Controller
    • Creating the Navigation Controller
    • Controlling the Stack Navigation Programmatically
  7. UIPickerView and UIDatePicker
    • Designing the UI
    • Coding for the Data Picker
    • Hiding the Keyboard
    • Memory Management
  8. Directories and Files
    • NSFileManager, NSFileHandle, and NSData
    • Working with Directories
    • Working with Files
    • Reading and Writing from a File
    • iCloud
    • Key-Value Data
    • Archiving
  9. Working with Data
    • SQLite Integration
    • Using SQLite Directly
    • Overview of Core Data
    • Managed Objects
    • Persistent Store Coordinator
    • Entity Descriptions
    • Retrieving and Modifying Data
    • Multitouch, Taps, and Gestures
    • The Responder Chain
    • Touch Notification Methods
    • Enabling Multitouch on the View
    • Gesture Motions
    • Gesture Recognizers
    • Drawing
  10. Animation
    • Core Graphics and Quartz 2D
    • Lines,Paths,andShapes
    • Core Animation Blocks
    • Animation Curves
    • Transformations
  11. Multitasking
    • Application States
    • Background Execution
    • Background App Refresh in iOS 7
    • State Restoration
  12. Notifications
    • Local Notifications
    • Push Notifications
    • Core Location Framework
    • Location Accuracy
    • Obtaining Location Information
    • Calculating Distances
    • MapKit Framework and MKMapView
  13. Concurrency
    • Grand Central Dispatch (GCD)
    • Serial and Concurrent Queues
    • Main Dispatch Queue
    • Completion Blocks
    • Operation Queues
  14. Networking
    • Reachability
    • Synchronous Downloads
    • Asynchronous Downloads
    • Handling Timeouts
    • Sending HTTP GET and POST Requests
    • Parsing JSON
    • Parsing XML
    • AirDrop
  15. Targeting Multiple Devices
    • iPhone vs. iPad
    • Universal Apps
    • Multiple SDK Support
    • Detecting Device Capabilities
    • Supporting iOS 6 and iOS 7
  16. Localization
    • Resources
    • Language and Region
    • NSLocale
    • Text
    • Dates
    • Numbers
  17. Performance and Power Optimization
    • Measuring Performance
    • Instruments
    • Responsiveness
    • Memory Usage, Spikes, and Leaks
    • Networking and Power

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